In book two of the War of the Staffs trilogy, vampire lord Taza continues to weave intense dark spells in a demonic attempt to find the missing piece of the Staff of Adaman and bring the magical world of Muiria under his evil control. Taza uses a dark warlock named Melgor to find and destroy Taza’s nemesis, the great wizard Celedant, who accompanies Prince Tarquin on a dangerous quest to find the missing staff, encountering horrific attacks by earthly and inhuman assailants.
War of the staffs (book one of The War of the Staffs trilogy) takes place on a world called Muiria, where a powerful vampire wizard named Taza is brought through the void, space between the planets, by a vengeful goddess named Adois.
Taza slowly convinces the Illanni, a race of dark elves, to take on the cloak of vampirism.
Nearly two thousand years pass before the scheming wizard makes his move. But his careful planning is jeopardized when Prince Tarquin is born to fulfill a prophecy and confront the evilest creature Muiria has ever known. The Prince, however, cannot succeed alone, and when Morganna, an Illanni noble woman, threatens Taza’s plans by starting an underground movement against him, she strikes her severest blow when she saves Tarquin’s life.
He is also championed by the wizard Celedant, and the young man is sent to the dwarvan army to learn combat skills. Then the wizard begins his search for the Staff of Adaman – the only object capable of defeating Taza.
Tarquin and Celedant’s epic journey spans the continent where they face not only a vampire wizard, but orcs, demons, liches and other monstrosities. War of the Staffs begins the search for the first of two pieces of ancient staff as Taza’s assassins hunt the Prince to thwart the prophecy. Tarquin, however, is not the only target. Celedant must confront not only assassins, but powerful and dangerous creatures that Taza brings through the void to destroy the wizard as well as the growing resistance among the dwarves and Wood Elves.
By the end of the epic tail Celedant collects a piece of the Staff of Adaman, while Tarquin transforms from teenage boy to a commanding officer.
The gods battled for thousands of years before they established balance in Lemuria; the children of the blessing are about to upset that balance.
When key events prophesied thousands of years ago finally take place, those who lust for power will do anything they must to take control—even if that means killing the children of the blessing. The children of the blessing have never met. Renn wants to be a farmer and Avaris a warrior, but their birth and blessing set an ancient prophecy in motion that promises to shift the balance of power on the continent of Lemuria.
The two boy’s dreams and innocence are shattered by those determined to influence the events to come and seize power for themselves. When loved ones are killed and homes destroyed both boys must flee from horrifying creatures and powerful magic users. Renn has to cross the continent to reach the safety of Elder Island where he can receive training from the Lore Masters; Avaris decides to follow the evil creatures that have ruined his life to caves beneath the Cragg Mountains where the surviving members of his tribe have been forced into slave labor.
The Grand Warlock, Kahn Devin, has determined that both boys will either join with him or die.