Everybody loves unicorns! OK maybe not everybody but if you are one that does – this book has an interesting and fun story for teens and older readers plus tons of illustrations to feast your eyes on. It’s the tale of a little unicorn who is born into a tribe of magical metal horned unicorns. The poor little thing feels like an outcast because he just doesn’t fit in with the rest of them. The story is about his journey to meet his destiny to save the tribe from extinction even though he is not magical and his horn is not like the others. This is a fun adventure story for with lots of pics.
“We knew they were coming one day, we just never imagined anything like…this.”
Imagine being invaded by the Chinese and they want something only you have.
However, giving it to them would mean the death of someone you love.
What would you do?
When The Chinese arrive in Ridge Manor, Florida; Sheriff Wayne is the only one who knows they are coming. He tried to warn the rest of the town, but no one would listen, and now it is too late. Joanna Marks has just come back to town after ten years on the run from her parents who did not want her to have the child she was carrying at only sixteen. The sudden death of her husband and father of her child forces her to come home just in time for the invasion. As the days pass in the small town, now heavily invaded by soldiers, Joanna and Wayne both realize something is off with this invasion and with their invaders. Why are there so many of them, especially in their little town, and why is the highest in command settling at City Hall? Why are there no airplanes in the sky, tanks or bombs going off? Where is their military and how could they invade the entire country so quickly? Each step closer to the truth is more terrifying than the last, and Joanna finds herself moving further from the world she knows and soon she dives into a world she did not know existed.
˃˃˃ This exhilarating new novel serves up a double dose of nail-biting, chilling suspense, twists, and shocking revelations as only Willow Rose can. This is determined to terrify you. No one is more addicting than the Queen of Scream.
Fans of Stephen King, Neil Gaiman, Blake Crouch, George Orwell, A.G. Riddle, and Andrew Mayne will be gripped by this page-turning Post-Apocalyptic sci-fi thriller, guaranteed to keep you reading till the next morning.
Deep beneath the teeming mass of fans, cosplayers, and gamers visiting San Diego’s Comic Book Convention, a game is underway. The winner is crowned the Multidimensional Game Master, but what kind of game asks players to sign a contract in blood?
Twelve-year-old Tom Hock, professional gamer, is thrilled to get an invitation to play Monster Realm, alongside his brother Joey and a mysterious pro gamer named Dark Pixy. Tom doesn’t take the contract’s blood-stained signatures and strange wording seriously. He should have. The game is a trap, cutting the players’ souls off from their bodies. Only those who win break free.
Battling hordes of monsters, Tom heads toward a confrontation with Tarbarous, the game’s final boss, but the players aren’t alone as they try to escape. Something within the game wants out. If it makes its escape, San Diego won’t host next year’s convention, because San Diego won’t exist.
When Jesse Graham almost runs over a “body” in the road one night, she is plunged into a labyrinth of secrets, lies and murder. All Jesse wants is a simple life teaching at St. Bart’s… and a chance at love with Joe Riley. She realizes that plan has been thwarted when puzzling occurrences at St. Bartholomew Academy for Girls get increasingly dangerous. The danger doesn’t just spring from the ghost who haunts the grounds of St. Bart’s, but from a sinister presence that is not ghostly at all. As she digs into the mystery, threats on her life and the life of her student escalate.
Which danger threatens her life the most? The ghost haunting her student or the secrets buried in the school?
Some wounds are too wide to heal…
The world changes one bright morning. The ageing king of Angere turns to necromancy to prolong his existence, and the price of dark magic is paid in innocent lives. The land descends into chaos as loyalties are tested and friends become bitter foes.
For Black Meg, eldest witch of Angere, time is desperately short. She receives a vision from Hyrn, the horned man of the woods. The future is worse than anything she could have imagined. But Hyrn also shows her an answer, a way out.
It’s a terrible and desperate path. But the free people of Angere have no choice but to take it…
2016 Gold Medal Winner • Best Young Adult Adventure Book
Readers Favorite International Book Award
“Hoffman comes across as a master in the teen fantasy genre…” –Romuald Dzemo
“…magical, exciting, witty and wise…” –Jack Magnus
Orville Wellington Mouse lives with his Mum in the quiet fishing village of Muridaan Falls, Symoca. His life takes an unexpected turn when he learns his best friend Sophia Mouse is not only from another planet, but is also a member of the Shapers Guild, a group of powerful mice who are able to convert their thoughts into physical objects.
When Orville notices a group of seven glowbirds exhibiting rather extraordinary behavior, he and Sophia attempt to uncover the origin of the unusual birds but soon find themselves enmeshed in a fiendish plot to embroil Symoca in a horrific war. Captured by the powerful and mysterious Red Mouse, the two adventurers are hurled through a spectral door into the terrifying world of Periculum, home of the dreaded giant carnivorous centipedes.
With help from the secretive Metaphysical Adventurers, Proto the Rabbiton, the Mad Mouse of Muridaan, a gigantic Gnorli bird, some ghostly Anarkkian warriors, and the enigmatic Monks of the Blue Robe, Orville and Sophia must find their way home and stop the evil Red Mouse before he destroys Symoca.