On the run from her old flame’s criminal family, Sara Jones hides in Billings, Montana. But when people around her start dying, she finds herself trapped between the crime family and a sinister group that uses poisonous spiders to paralyze their victims. Can she escape?
A woman torn between honor and survival…
Raised in a realm where humans are no better than slaves, Rie Lhethannien has struggled for decades to earn a meager post in the High Court messenger service. Even training as an elite fighter isn’t enough to earn the respect she craves. Scorned by the high elves who rely on her loyalty, Rie’s closest allies are the fierce carnivorous pixies who travel by her side.
When she’s attacked on a routine delivery by assassins from the enemy Shadow Realm, Rie’s martial prowess keeps her alive…and frames her as a traitor. Facing execution at the hand of an unmerciful king, Rie must forsake her oaths and flee into enemy lands to prove her innocence. With surprising help from a bastard prince and an ambitious blood sidhe, Rie searches for the truth behind the attack. The secrets she uncovers may threaten more than her honor or even her life…for war is looming in the nine faerie realms.
If you like kick-butt heroines and action-packed fantasy filled with mythological creatures, then you’ll love this dark fantasy adventure. Start your journey across the nine faerie realms today!
About Dark Solus An Assassin’s Tale:
Dark Solus, An Assassin’s Tale, the first book in the Dark Saga, is a dark, fantasy novel about one of the deadliest assassins on the planet Eorth. The evil wizard Kalifen, along with the ruthless leaders of the Assassins, Thieves and Halflings guilds, murdered Dark Solus’ parents when he was only a child. Haunted by their merciless execution, he now waits and prepares to exact his revenge on all those responsible for their demise. Dark is transformed and trained by the Styg, the warden of the Stygian depths, and his grandfather Mephistopheles, an ancient silver dragon. Twelve years later, Dark is now ready to travel to the City of Duergar, the home of his enemies. Trained in the skills of assassination, and armed with lethal magic devices and knowledge of the dark arts, he has set himself only one mission…..to kill them all!
Taereun: Battleground of the Damned was never really a game. It was a testing ground to find minds and souls for the The Nameless God to use, and for tens of thousands of players, the game became reality, when they were put in the bodies of their characters. The Nameless God told them that he would return them to their real lives, if they fought through the Labyrinth of Yggr and freed his body from beneath the city of Haven. After searching for over 11 years, they found the Gate leading to Haven.
After being murdered right before the gate to Haven was opened, Mark McGuinness wakes up in a hospital in his original body. As a child, he was in an automobile accident. A freak whose body rejects most medical treatments, he was left scarred and disfigured. Angry, bitter and disgusted with the world, he had used Taereun: Battleground of the Damned to take out his frustration and anger, so he would not lose control and hurt or kill someone in real life. The closest he had ever come to being happy was living as Talon, during the eleven year search for Haven.
Having learned about the Power called ki, Mark McGuinness discovers that his human body is capable of channeling and using it. Once again armed with Power, he finds a way to travel from Earth to Taereun. He has questions he wants answered and people he owes. Whether mortal or divine, he will let no one and nothing stand in his way.
WARNING: For Mature Audiences Only. This story contains profanity and rather graphic descriptions of violence, gore, sex and sexual violence.
In the highly anticipated sequel to the award-winning novel, Wytchfire, Rowen Locke has finally achieved his dream of becoming a Knight of the Crane, and he now bears Knightswrath, the legendary sword of Fâyu Jinn. But the land remains torn, and though Rowen suffers doubts, he would see it healed. His knightly order is not what it seems, though, and allies remain thin. When Rowen and his friends seek an alliance with the forest-dwelling Sylvs, a tangle of events results in a midnight duel that teaches Rowen a dangerous lesson and leaves him with a new companion of uncertain loyalties.
The sadistic Dhargots still threaten the kingdoms, but another menace lurks in the shadows, playing a game none can see. As Rowen struggles to prove his worth—to his allies and to himself—chaos raises its hand to strike. A price must be paid, and not even the wielder of Knightswrath will remain untouched.
From Time’s conception the Guardians have led the way. Theirs is a position and a duty given by Sanctus, earned by Trials and kept by Right. They are a force beyond the confines of nature, immortal, wise, just and fair in their ways, and above all, powerful. Their supremacy has been a Golden Age when every Race, nation and living thing were united into one great society led by the wisdom and Light of the Guardians. But that glory has been breached from within by Arawn’s choice. Now Darkness comes.
In secret Darkness has festered since the dawn of time but with the shields of the earth crumbling, bringing chaos in the wake of the Great Guardian Exodus, everything is changing. A world hangs in the balances. The earth has turned against its inhabitants; its seasons have been wrung out of their courses and the Sun grows weaker by the hour.
A Resistance gathers yet who can tell friend from foe, reality from illusion or even hope from despair? Time passes—its measure diminishing with the Light as both fade more and more into Darkness. Generations rise and fall too soon. No one is safe. Not even the timeless wielders of the Light whose access to the eternal Flame is at the heart of it all. Flame—the most mysterious and valuable substance in the universe. It is life, power, and the promise of so much more yet it is not the prize, but the tool.
A new age has dawned. For Darkness too has access to the Flame so begins the Time of the Prophecy of Hope. Only with the Light fading away, Hope is just a word. All life is bound up in a new kind of war; its only front is the soul; its only weapon is temptation, and there is only one way out, survive the illusion! No one is immune. Not even the Guardians themselves…
A Guardian—one in whose heart this treasured Flame burns, one capable of breathing and wielding its untold power. He is the first son of the Mother and Father; Head of Sanctus’ noble legions of the Light who are by their Flame linked irrevocably to the Source. Cadclucan is the creature of Light who once led three of his brothers back in Time to rescue one of their number from the grip of an ancient evil. When the hope of that journey failed, his brother, Arawn, willfully chose to defy the laws of the Light and not even the Flame could withstand the infection that followed. By Arawn’s fall, the Guardian bloodline was broken; the Flame divided and a great war was fought talon to talon, brother against brother till blood rained from the heavens. Now, following the Exodus in which the Guardians retreated into their secret realm, Cadclucan is the last of his kind remaining in the world. He cannot stay; he cannot leave till Mhorag, the Promised Guardian King comes to claim the key to immeasurable power—the Stone of Existence of which he is the Guardian. No peace and no rest remain. Hiding and hunted, Cadclucan faces fear unlike any known to his kind before. It is a fear that comes from within his mind—a mind that is plagued by memories of a black future yet unmade.
He is the eldest offspring of the fallen, Prince of his race, but he is tortured by his own existence. He lives with his people in a remote and nameless forest to keep all life safe from the insanity brought on by their uncontrollable hunger. It is the curse of all Samhail to hunger for the Flame, which is their lost birthright as the dreaded children of Arawn. Traces of Flame are hidden in the life blood of every living thing. No longer under the protection of the Guardians the monster within has come unleashed. Always hungry, never quite in control, Lorshin stalks the night, and fears the Sun all the while silently harboring the torturous memories of the past. Seeking peace in all the wrong ways, the predator soon becomes prey to the Dark One’s illusion. With a single kiss he enslaves his people to Death. His crime and its price was foretold in Prophecy, yet he failed to heed its warning. Now Lorshin, as the lover of Death, undertakes a desperate attempt to redeem himself and free his people from everlasting Darkness. Through his bond with his twin, Isentara, who alone escaped slavery, he still knows Light, and Light is a powerful defense, but also through their bond Isentara knows Darkness. Two halves of a whole, separated by forces greater than themselves, they each must ultimately face the Darkness alone.
In the Darkness, strength becomes weakness. Anyone who gets in the way of the Dark One’s will faces a horrible end, and the Dark One wants Lorshin to be his Weapon more Worthy.
Playing dangerous games with the Dark may cost Lorshin more than he knows.
That dark entity who emerged from the heart of the first created life when Time was still unmeasured. Despite his stolen existence, he is a being who was never meant to exist. Cast down from the Kingdom, stripped of flesh, bone and identity, he remains becoming The One Whose Name is not Spoken, the bane of the Light. Existing in formless Darkness long held at bay by the Guardians’ dominion, Sgarrwrath has never forgotten the object of the lust that first birthed him into being, Sanctus’ Orb of Power.
Within the Orb is contained the Source, hidden in Flame, who is the most incomprehensible and powerful being in the universe and the one thing Sgarrwrath craves above all else. The Source has always been beyond evil’s reach, yet Time has a way of changing everything. Sgarrwrath never forgot and he never surrendered. His lust, like the Darkness, festered in the recesses of world in love with the Light. Now the ways of the Light lay in ruin and Flame is within his grasp. The time is fast approaching when either Light or Darkness will have to rise and lay claim to the soul of the Source by whom both are now uncomfortably linked. But all moments bare a price.
Darkness grows out of the East, sweeping inch by hard won inch across the world. The Resistance falters until a Prophet, branded by Flame emerges to proclaim the Hope of the Promised. Sgarrwrath has not grown so strong that he is beyond doubt, and when something not of his making burns into the encroaching shadows of his Void, all his plans come to disruption.
Comes in the form of a mere Human. He was born to this time, and bred to this destiny, being of a pure descent in a long concealed line of Men whose purpose is shrouded in mythology. His name is Armahad. Marked by a Guardian, bearer of the crown of the royal house of Caladrius, he is a man whose face shines like the Sun. Armahad soon finds himself at the center of the war. The Resistance gathers to his throne for refuge, yet he is endowed with all the weaknesses of humanity, and the weight of the world and the Prophecy have come to rest upon his shoulders.
Darkness follows, forcing Armahad to decide whether he is as noble as his ancestors to suffer that others may have Hope or whether he will choose another way.
Four lives bound in Prophecy
A world oppressed and on the brink suddenly embrace the coming of the Colorless.
Young, unproven Guardians find themselves alone in the face of unimaginable testing, in the grip of ancient evil.
There is only one choice for all: Absolute Surrender or Despair.
Who will rise and who will fall? Who will live to fight another day, and what will be the price of this Darkening Age? Trust no Hope.
An epic, dark fantasy saga continues…
Cast down from the Kingdom, cursed, condemned, stripped of flesh, bone and identity for his crime, Sgarrwrath has become The One Whose Name is not spoken, the bane of the Light. He has long existed in formless Darkness, held in check by the Guardians’ dominion, but he has never forgotten the object of the lust that first birthed him into being, Sanctus’ Orb of Power. Within the Orb of Power is contained the Source, hidden in Flame, the most mysterious and
powerful entity in the universe. This treasure is the one thing Sgarrwrath craves above all else and it is the one thing that has always been beyond his reach, until now. Even the Guardians, in whose hearts Flame burns, who breathe and wield its power, have never seen its Source nor harnessed its full potential. They are content to serve the Light. Arawn is not like the others. He is young, untested and he seeks more power though a prophecy reveals the predominance of the Flame belongs to another yet to be revealed. Arawn is easy prey for Sgarrwrath who lures him into Darkness to corrupt Arawn’s Flame to his will in the hope that Flame alone is the key to life, power– everything! Arawn’s brothers, three powerful, incorruptible Guardians
refuse to abandon hope. They journey into Darkness; how far will they go to save him? Will they have the strength to do what must be done even if they are forced to turn the full extent of their power upon Arawn? Or will Sgarrwrath destroy them all?
Winner of three Honorable Mentions to date: one in Fantasy (Halloween Book Festival 2013), one in Science Fiction (New England Book Festival 2013), one in Genre- based Fiction ( London Book Festival 2013).
About Showdown at Crossings:
Once Crossings was a tranquil town nestled in the foothills of the Sierras—a place Ebe Brown thought was a paradise. His peaceful life is shattered when strangers appear to raise guard dogs.
A group of dog farmers led by a brawny trainer, Rabler, takes up residence and establishes a questionable business raising guard dogs. Sinister events begin to occur almost immediately after their arrival. Ebe Brown, a lifelong resident, suspects Rabler and his henchmen are not what they seem to be on the surface. When Ebe’s dog disappears, he confronts the outsiders and his suspicions deepen, but local law enforcement turns a blind eye on the dog-farmers’ menacing behavior and their disturbing presence. The townsfolk are alone in their fight.
Ebe reaches out to the old leader of the magic working hill folk for help. Nance, a tough as nails herb woman, is determined to set things right again, one way or another. Unfortunately, Rabler and his crew have other plans. Their threats fail when Nance refuses to back down, and all hell breaks loose. When Nance is killed, Ebe is filled with remorse for failing to save her.
This suspense-filled novelette reaches a cataclysmic end when Ebe fights to save his self-respect and the people of Crossings.
A collection of 18 quirky tales to chill and entertain you. None of them could really happen… could they?
Contents include: Shape Shift – Some things are not what they seem.
Death on the Fly – A case of mutual hacking.
Euthanasia Inc. – A solution to a growing problem?
Farmer’s End – An early American ghost story.
Indulgence – What to do if you’re seriously overweight?
Nessie 13 – That famous Loch mystery is solved at last?
Painfully Redundant – An unusual medical progress casualty plots his revenge.
The Potting Shed – A devilish way to prolong your allotted time.
Slimming Plan – I t should be a rewarding development?
Washout – Weird strangers visit an old country house and amaze the occupant.
Two mysterious strangers arrive just in time to help a little girl as she struggles to cope with the death of her father. But are their intentions as innocent as they seem, or is there something else on their agenda? A story that will indeed leave you asking… Who, When, Where? WHAT!
My name is Juliette. Nine hundred years ago, I died. Today, I am alive… This is my story.
Not many authors have the ability to capture your heart and make you think about the story even after you’ve put it down… Patti Roberts is remarkable at it. Charidy Book Reviews.
ARE YOU A FAN OF VAMPIRE ACADEMY, VAMPIRE DIARIES OR TWILIGHT?
Rising Tide will sink its fangs into you, keeping you awake into the wee hours of the night
Could Maura’s life get any worse? …turns out it most certainly can.
Isolated and sheltered by her lonely mother, Maura’s never been able to make friends. She seems to drive her classmates away—except for the odd times they pay enough attention to torture her—but she doesn’t understand why. Maura considers herself to be a freak of nature, with her unusually pale skin and an aversion to the sun that renders her violently nauseous. Her belief is only worsened by the fact that almost everyone around her keeps their distance.
Even her own father deserted her before she was born, leaving Maura alone with her emotionally distant mother, Caelyn. Even though Maura is desperate for answers about her unknown parent, Caelyn remains heartbroken and her daughter can’t bring herself to reopen her mother’s wounds. Or is there a more sinister reason Caelyn refuses to utter a word about her long-lost love?
When a cruel prank nearly claims Maura’s life, one of her classmates, Ron, rushes to her rescue. Darkly handsome & mysteriously accepting, Ron doesn’t seem to want to stay away, but Maura is reluctant to get too close, since her mother has announced she’s moving the two of them to Vancouver…nearly 3,000 miles away from their hometown of Indiana, Pennsylvania.
If life wasn’t already challenging enough, Maura begins to experience bizarre, physical changes her mother seems hell bent on ignoring, compelling Maura to fear for her own life. Vicious nightmares, blood cravings, failing health and the heart-shattering loss of Ron—as well as the discovery of a tangled web of her own mother’s lies—become obstacles in Maura’s desperate quest for the unfathomable truth she was never prepared to uncover.
About Redemption by Andi O’Connor
“It was so rich and descriptive, and the characters so fascinating and with such depth, I found myself yearning for more, more, more!” -Indie Book Reviews
Huddled in the shadows, Jae watches while one of the Mé’Draak brands his cellmate as a slave before viciously dragging him from the room. Feeling the weight of the metal collar around his neck, Jae is left alone to contemplate his own fate. Will the afternoon session finally Break him? Will it kill him? Or will he end up like the boy, a helpless pawn neither living nor dead?
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